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Ships within 48 hours · Estimated delivery Jul 5 - Jul 10
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Description
Deep Sea AdventureDeep Sea Adventure might best be described as a whole lot of game in a small box. It's part of Oink Games, a Japanese company, whose insistence lies in that their games come in teeny tiny boxes. Deep Sea Adventure comes in a cerulean blue package, and it's about the same size as a packet of cigarettes. It's handbag size; you can fit it in your pocket, no problem. This is a push your luck game, where up to six players are divers on board a rickety
Deep Sea Adventure might best be described as a whole lot of game in a small box. It's part of Oink Games, a Japanese company, whose insistence lies in that their games come in teeny-tiny boxes. Deep Sea Adventure comes in a cerulean-blue package, and it's about the same size as a packet of cigarettes. It's handbag size; you can fit it in your pocket, no problem. This is a push-your-luck game, where up to six players are divers on board a rickety submarine, and each are looking to claim as much sunken treasure as possible. The 'treasure' are triangles (0-3 points each), squares (4-7 points each), pentagons (8-11 points each) and hexagons (12-15 points each) and are placed face-down so you cannot see their exact value. The triangles are nearest the surface and the hexagons are on the ocean floor (it's always the way, isn't it?). You roll two dice on your turn (each go up to three, you'll roll between two and six) and move that many spaces down. No two divers can share the same space, so you'll leapfrog over people, meaning you can and will move more spaces that the total you roll. You decide whether to claim the treasure you land on, and if you do, you replace it with a generic space token, so everyone still has to include this space on their descent, or ascent back up. Importantly, as soon as you pick up a piece of treasure, the sub's collective oxygen supply begins to diminish. It starts on 25 units, but goes down by the number of treasure pieces a diver has at the start of their turn, so it runs out fast! Also, for each trinket you possess, you have to lose a pip from the dice total you just rolled. So your climb back to the surface can be agonisingly slow if you were too greedy and picked up too much booty! Ah yes, treasure is theoretically worthless underwater - you need to get it back up to the surface to actually score its points value. And herein lies the decisions: do you carry on diving to get another piece of treasure? You're so close to getting a pentagon piece! Or do you cut your losses now, play safe and head back to the sub? If you're still underwater when the oxygen runs out, divers have to drop their treasure where it sinks to the bottom of the ocean into bundles, and they kick to the surface, gasping for air. Alive, but no treasure for their efforts. Deep Sea Adventure lasts for three rounds. Treasure tokens are only revealed at the end of the round, so you'll know for the next round how much of risk you'll need to take to try and beat the current leader... But keep a close eye on that oxygen meter! Deep Sea Adventure never fails to entertain and amuse - good things come in small packages, after all. Player Count: 3-6 Players Time: 30 Minutes Age: 8+
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