SKU: 77478906437

All-Purpose Pomade 88 ml

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Description

All-Purpose Pomade 88 mlOmschrijving Firsthand Supply All Purpose Pomade is een veelzijdige pomade die geschikt is voor elk haartype. Deze pomade biedt een sterke hold en lichte glans zonder dat het haar hard of plakkerig aanvoelt, waardoor je moeiteloos je gewenste look kunt creren. De formule is gevuld met natuurlijke ingredinten die het haar voeden en hydrateren, terwijl het tegelijkertijd een gezonde glans biedt. Of je nu gaat voor een strakke slickback, een nonchalante

Omschrijving

Firsthand Supply All-Purpose Pomade is een veelzijdige pomade die geschikt is voor elk haartype. Deze pomade biedt een sterke hold en lichte glans zonder dat het haar hard of plakkerig aanvoelt, waardoor je moeiteloos je gewenste look kunt creëren. De formule is gevuld met natuurlijke ingrediënten die het haar voeden en hydrateren, terwijl het tegelijkertijd een gezonde glans biedt. Of je nu gaat voor een strakke slickback, een nonchalante look of het stylen van krullen, deze pomade biedt de flexibiliteit die je nodig hebt. Bovendien is de All-Purpose Pomade eenvoudig uitwasbaar, waardoor het ideaal is voor dagelijks gebruik. Met zijn subtiele geur geeft het een verfrissende toon aan je dagelijkse styling. 

Werking

Firsthand Supply All-Purpose Pomade is verrijkt met een krachtige formule die de gezondheid van je haar bevordert terwijl je het tegelijkertijd stylt. Aloe vera sap staat centraal in deze samenstelling; het geeft je haar een stralende glans en helpt kroezen onder controle te houden, terwijl het de hoofdhuid hydrateert en een gezonde haargroei bevordert. Bijenwas in de pomade vergemakkelijkt het stylen, stimuleert de haargroei en helpt vocht vast te houden, waardoor je haar soepel en levendig aanvoelt. Druivenpitolie is toegevoegd om te helpen bij het voorkomen van kroezen, gespleten punten en broos haar, zodat je kapsel er altijd op zijn best uitziet. Tot slot biedt shea boter een verzachtende werking op de hoofdhuid en helpt het bij het bestrijden van roos, terwijl het ook het haar beschermt tegen dagelijkse invloeden. 

Geur

Firsthand Supply All-Purpose Pomade heeft een verfrissende geur die de zintuigen prikkelt en een gevoel van vitaliteit oproept. De geur is citrusachtig en kruidig, wat zorgt voor een energieke opening die je direct een opkikker geeft. Bloemige noten voegen een delicate, verfijnde geur toe, terwijl lichte houttonen een aardse basis vormen. De frisse basis maakt het geheel compleet en zorgt ervoor dat de geur de hele dag door subtiel aanwezig is, zonder te overweldigen.

Merk

Firsthand Supply biedt hoogwaardige haarstyling- en verzorgingsproducten voor mannen, met een sterke focus op duurzaamheid en ethisch verantwoorde productie. Het merk plaatst de mens centraal in alles wat ze doen, van de zorgvuldige selectie van natuurlijke ingrediënten tot het milieuvriendelijke productieproces. Met een toewijding aan kwaliteit en het welzijn van zowel de gebruikers als de planeet, is Firsthand Supply toonaangevend in het creëren van producten die zowel effectief als verantwoord zijn.

Kenmerken

  • Sterke hold
  • Lichte glans
  • Aloe vera sap, bijenwas, druivenpitolie en shea boter
  • Plantaardig en 100% cruelty-free

Ingrediënten

Aqua/Water/Eau, Cera Alba (Beeswax), Candelilla Cera (Candelilla Wax)*, Peg-40 Hydrogenated Castor Oil*, Lecithin*, Copernicia Cerifera Cera (Carnauba Wax)*, Butyrospermum Parkii (Shea) Butter*, Sodium Sesquicarbonate, Prunus Armeniaca (Apricot) Kernel Oil*, Vitis Vinifera (Grape) Seed Oil*, Glycerin*, Simmondsia Chinensis (Jojoba) Seed Oil*, Citrus Aurantium Bergamia (Bergamot) Fruit Oil*, Sodium Chloride, Lavandula Angustifolia (Lavender) Flower Oil*, Juniperus Communis (Juniper) Wood Oil*, Artemisia Absinthium (Absinthe Wormwood) Oil*, Phenoxyethanol, Caprylyl Glycol*, Tocopheryl Acetate*, Glycine Soja Oil*, Bursera Graveolens (Palo Santo) Wood Oil*, Aloe Barbadensis (Aloe) Leaf*, Citric Acid*, Sorbic Acid*, d-Limonene†, Linalool†, Citral†.

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SKU: 77478906437

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M
Marcin Antkiewicz
Grantham, US
★★★★★ 5
Under appreciated
Format: Hardcover
I have the first edition, and the 3rd (2020), and the 3rd. This book is a decent introduction to InfoSec, although it takes a few years and some experience to be able to truly appreciate it. I've probably ready it all, in prices, across 15 years and all revisions. It's a reference, it's a guide, that book is my best friend. I think this book is a good guide for entry level folks who are looking for a comprehensive introduction to the field of computer security, and also to senior staff. Be it managers, directors, eng managers, internal audit and privacy professionals looking for a comprehensive introduction to Security relevant regardless of the particular technology they work with or industry they are in.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2021
D
David
Houston, US
★★★★★ 5
Highly Readable and Authoritative
Format: eTextbook
I had the pleasure of being introduced to this book by a professor in graduate school. Anderson's book is very readable for those who are getting started with security engineering. I found that going at a pace of a chapter each week or so was good for me to really digest the content. I'm about half-way through! I also recommend ching out the website for the book. It has PDF samples as well.
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Reviewed in the United States on January 6, 2022
M
mohammed
Carnegie, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 28, 2021
Z
Verified Purchase
Znapp
Birmingham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Whiting, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025

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