SKU: 76432739474

fanatec qr2 pro wielzijde

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Description

fanatec qr2 pro wielzijdeFanatec QR2 Pro wielzijde De eerste snelspanner voor zowel simracen als echte motorsport. De QR2 Pro Wheel Side is ontwikkeld om te voldoen aan de FIA normen, is met precisie CNC gefreesd uit billet aluminium en ontworpen voor de hoogste race eisen. Oorspronkelijk ontworpen voor de BMW M4 GT3 racewagen, is het verfijnd voor sim racen met behoud van volledige motorsport grade kracht en prestaties. Motorsport grade techniek Volledig CNC gefreesd uit n

Fanatec QR2 Pro wielzijde

De eerste snelspanner voor zowel simracen als echte motorsport.

De QR2 Pro Wheel-Side is ontwikkeld om te voldoen aan de FIA-normen, is met precisie CNC-gefreesd uit billet aluminium en ontworpen voor de hoogste race-eisen. Oorspronkelijk ontworpen voor de BMW M4 GT3 racewagen, is het verfijnd voor sim racen met behoud van volledige motorsport-grade kracht en prestaties.

Motorsport-grade techniek

  • Volledig CNC-gefreesd uit één blok aluminium van luchtvaartkwaliteit.

  • FIA-goedgekeurd ontwerp, gebruikt in de 2022 BMW M4 GT3.

  • Taps toelopende pasvorm zorgt voor een rotsvaste, spelingsvrije verbinding tussen wiel en basis.

  • Zelfuitlijnend mechanisme garandeert altijd een veilig elektrisch contact.

Hot-Swap Gemak

  • Veerbelaste borgpennen met PTFE-coating met ultralage wrijving maken het verwisselen van wielen snel en soepel.

  • Geen herstart nodig - wissel onmiddellijk van wielstijl terwijl je in de sim blijft.

  • Eenvoudige push-to-fit bediening: geen bouten, geen aanpassingen - alles klikt gewoon.

Kenmerken

  • Motorsport-ready quick release (wielzijde).

  • Voldoet aan FIA-normen, gebouwd voor zowel echt als virtueel racen.

  • CNC-bewerkt billet aluminium met zwart geanodiseerde afwerking.

  • Conische vorm voor automatisch nauwsluitende pasvorm.

  • PTFE-coating voor moeiteloos losmaken.

  • Sterker, veiliger en zekerder dan QR1.

  • Brengt kracht en gegevens naadloos over tussen basis en stuur.

  • Past op alle Fanatec-stuurwielen met verwisselbare snelsluiting.

  • Sluit aan op alle QR2 Base-Side varianten (Type-C, Type-M, Pro).

Compatibiliteit

Stuurwielen

✔ CSL Universal Hub / Universal Hub V2
✔ CSL Elite Steering Wheel McLaren GT3 (V1 & V2)
✔ CSL Elite Steering Wheel WRC
✔ CSL Steering Wheel BMW
✔ CSL Steering Wheel P1 V2
✔ ClubSport Steering Wheel Formula V2 / V2.5 / V2.5X
✔ ClubSport Stuur F1® (2018-2021, PS4-editie van Podium Racing Wheel F1®)
✔ ClubSport Stuur F1® Esports V2
✔ ClubSport Stuur BMW GT2 V2
✔ ClubSport Stuur RS
✔ ClubSport Universal Hub V2 / V2 voor Xbox
✔ Podium Hub
✔ Podium Stuur BMW M4 GT3

Wielbasissen (na QR2 upgrade)

  • Podium wielbasis DD1 / DD2

  • Podium Racing Wiel F1®

  • CSL DD

  • Gran Turismo DD Pro

Technische specificaties

  • Series: QR2

  • Materiaal: CNC-bewerkt billet aluminium

  • Coating: PTFE ultralaag wrijvingsoppervlak

  • Gewicht: 0,54 kg

Inbegrepen

  • 1x QR2 Pro wielzijde

  • 1x inbussleutel (4 mm)

  • 1x inbussleutel (3 mm)

  • 1x Torx driver (T10)

  • 2x Plastic sluitringen

  • 4x Bouten (T10)

  • Snelgids

Speciale opmerkingen

  • Vereist een QR2 Base-Side (Type-C, Type-M, of Pro) om te werken.

  • Ontworpen voor zowel sim racen als FIA gehomologeerd motorsport gebruik.

De QR2 Pro Wheel-Side is de ultieme snelspanner - vertrouwd in GT3 racing, geperfectioneerd voor sim racing.

Shipping Notes
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Exchange/Return Notes
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SKU: 76432739474

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Oilyraincloud
Belleville, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Chelsea, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Charlottesville, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Bozeman, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Carnegie, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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