SKU: 46180566000

LED Lichtbalk 50cm 126W – ComboBeam – IP67

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Description

LED Lichtbalk 50cm 126W – ComboBeam – IP67Direct uit voorraad leverbaar LED lichtbalk 126W 50 cm ComboBeam met 60006500K koud wit licht. Combinatie van spot en breedstraal LEDs. IP67, geschikt voor 1230V. Deze 50 cm LED lichtbalk van 126 Watt heeft een ComboBeam opstelling: spotleds voor gericht licht op afstand en breedstraal LEDs voor brede omgevingsverlichting dichtbij. Met 126 Watt levert de balk aanzienlijk meer licht dan de kleinere modellen in de serie en is daarmee geschikt voor

✔ Direct uit voorraad leverbaar

LED lichtbalk 126W – 50 cm – ComboBeam met 6000–6500K koud wit licht. Combinatie van spot- en breedstraal-LEDs. IP67, geschikt voor 12–30V.

Deze 50 cm LED lichtbalk van 126 Watt heeft een ComboBeam-opstelling: spotleds voor gericht licht op afstand en breedstraal-LEDs voor brede omgevingsverlichting dichtbij. Met 126 Watt levert de balk aanzienlijk meer licht dan de kleinere modellen in de serie en is daarmee geschikt voor grotere voertuigen of toepassingen waarbij meer verlichtingsbereik nodig is. De zwaar gegoten aluminium behuizing is volledig IP67-waterdicht en schokbestendig.

  • 126 Watt vermogen
  • 50 cm lang
  • ComboBeam: spot + flood gecombineerd
  • 6000–6500K koud wit
  • IP67 – stof- en waterdicht
  • 12–30V (12V en 24V)
  • Schokbestendig
  • RVS montagebeugel inbegrepen

ComboBeam – hoe werkt het?

De ComboBeam-opstelling combineert twee bundeltypes in één behuizing: spotleds voor gericht licht recht voor of achter het voertuig op afstand, en breedstraal-LEDs voor brede dekking rondom de balk. Dit maakt de balk geschikt als rijlicht én werklicht tegelijk.

Toepassingen

  • Vrachtwagens en opleggers
  • Trekkers en grote landbouwmachines
  • Graafmachines en bouwmaterieel
  • 4x4, Jeeps en offroad voertuigen
  • Boten en vaartuigen

Technische specificaties

Vermogen 126 Watt
Lichtbundel ComboBeam (spot + flood)
Kleurtemperatuur 6000–6500K (koud wit)
Werkspanning 12–30V (12V / 24V)
Waterdichtheid IP67
Schokbestendig Ja
Behuizing Zwaar gegoten aluminium
Lengte ≈ 50 cm
Montagebeugel RVS (meegeleverd)
Kabellengte >30 cm
Levensduur >25.000 uur
Garantie 1 jaar

Tip: ook beschikbaar in 37cm 90W en 59cm 162W voor een andere lengte-wattage verhouding in dezelfde ComboBeam-uitvoering.

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SKU: 46180566000

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Aurélien
Draper, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Houston, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Massapequa, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Louisville, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Alexandria, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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