Doom Guy: Life In First Person
SKU: 56793290188

Doom Guy: Life In First Person

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Doom Guy: Life In First PersonDoom Guy: Life In First Person The inspiring, long awaited autobiography of video game designer and DOOM cocreator John Romero. DOOM Guy: Life in First Person isarguably the best non fiction gaming book of all time, giving a unique insight into one of the industrys most transformative eras through the eyes of one of its groundbreaking pioneers.Forbes John Romero, gamings original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3 D, some of

Doom Guy: Life In First Person

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero.

DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes

John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night.

Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“The video game–creating legend recounts a life in the programming trenches…Students of game-making and business alike will find useful, sometimes rueful lessons.”' - Kirkus

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“[a] surprisingly moving autobiography…[Romero] manages to appeal to gamers and non-gamers alike with this celebration of triumphing over adversity.”' - Publisher's Weekly

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - Screenrant

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'​​“a straight-talking insider account of an inspiring self-made career marked by amazing highs and difficult lows.”' - Daily Beast

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'Romero’s Doom Guy: Life in First Person is not only among the most interesting windows into the rapidly evolving videogame scene of the 80s and 90s–it’s arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.” - Forbes

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“Enthralling, informative, entertaining, exciting, mesmerizing, jaw-dropping, a wild ride, brilliant, well-written, fun, and so much more. These are just some of the terms I can use when describing John Romero’s new book.”' - Native Viewpoint

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[a] highly entertaining and thoughtful memoir”' - The Wall Street Journal

'“[an] exuberant firsthand account”
' - Wired.com

'“[an] exuberant firsthand account”
' - Wired.com

'“[an] exuberant firsthand account”
' - Wired.com

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“DOOM GUY: Life in First Person is the best piece of historical nonfiction that has been written about video games to date and everyone should read it.”' - ScreenRant

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“Doom Guy tells the fascinating story of the life and times of one of the greatest PC game developers of them all.”' - New York Journal of Books

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

'“It’s this openness that makes Doom Guy absolutely necessary reading for anyone with even a passing interest in the history of the video game medium.”' - Comic Book Video Games

SPECIFICATIONS:

Author: - Author not specified

Publisher:Abrams

Language:English

Publication Date:2024

Number of pages:384 pst

Format:Paperback

Width:140 mm / 5,5'

Height:210 mm / 8,3'

Weight:390 g

ISBN:9781419770173

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Mark Blanco
Houston, US
★★★★★ 5
Night time fetch
Color: Orange
I bought this product because i needed a light up ball that i can use at night to play fetch with my 50lb Portuguese water dog. Night time fetch is where its at!! Nobody around, and all focus on the bouncing disco ball that you 100% cannot lose, its that bright. Cheat code unlocked! It’s been about a month or so of regular nightly use, and this product is fantastic. It is very durable made of a tough rubber silicone type material. The light lasts longer than you need it and is super bright. It is approximately the weight of a lacrosse ball and fits a chuck it thrower/launcher perfectly. It can be thrown very far with no damage to the ball or light. Best 20$ i spent for my dog. Its his favorite toy.
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Reviewed in the United States on April 5, 2026
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frank
Port Orchard, US
★★★★★ 5
Perfect Toy for Active Dogs
The disc's design makes it easy to throw and glide smoothly through the air, which my dog loves to chase and catch. It's also a great way to exercise him and keep him active and healthy. One of the standout features is that it floats, making it an excellent toy for beach and pool days. We've taken it to some summer parties, and it always grabs the attention of other dogs and their owners. It's a versatile toy that's perfect for training, playing fetch, and general interactive fun.
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Reviewed in the United States on August 5, 2024
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DB
Cuba, US
★★★★★ 1
easy to bite through
The first time my dog caught this she bit right through it.
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Reviewed in the United States on June 28, 2024
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Cuba, US
★★★★★ 4
Nice full sized doggy flying toy
This LaRoo Dog Flying Disc surprised my in the size and sturdiness. The disc measures 10 inches across, so it is appropriate for most dogs as it only weighs about 6 ounces. The material of the disc is made from sort of ultra high density foam, so there is a bit of give so depending on your dog they will probably leave some teeth marks as they grab it from the ground, but unlike the hard plastic discs, this disc isn't making many of those sharp edges. My pup loves chasing this disc, but it is a bit unpredictable where it will fly in the wind because is so light, but I think this just enhances the game.
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Reviewed in the United States on June 27, 2024
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Alejandro Castillo
Los Angeles, US
★★★★★ 5
Great Launcher.
Style: 1.7" Ball
It launches balls impressively far, which keeps my pup happily running and burning off energy. No longer having to bend down to pick up slobbery tennis balls! is a huge win! It’s lightweight, easy to use, and surprisingly durable. Highly recommend for anyone with an energetic pup and a desire to keep fetch going without the strain! Just note that it is for smaller sized tennis balls.
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