SKU: 47059312277

Pathfinder RPG: 2e Player Core Remastered Pocket Edition

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Pathfinder RPG: 2e Player Core Remastered Pocket EditionPathfinder RPG, 2e: Player Core, Pocket Edition. The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464 page softcover tome is the definitive rules resource for all

Pathfinder RPG, 2e: Player Core, Pocket Edition.


The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!


Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! 

The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

Pathfinder Player Core includes:

  • Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. 
  • Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
  • A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
  • Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
  • A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
  • Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
  • This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

Sales Points

  • Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!
  • Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.
  • Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.
  • Extensive marketing support throughout 2023 and 2024.
  • Compatible with the Open RPG Creative (ORC) License.

Comparison Titles

PZO2101 Pathfinder RPG: Pathfinder Core Rulebook (P2) 978-1-64078-168-9

PZO2101-PE Pathfinder RPG: Pathfinder Core Rulebook Pocket Edition (P2) 978-1-64078-319-5

Writer: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter

Size: 8 x 10

Page Count: 464

Format: Softcover, full color

Recommended Age: All ages

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    SKU: 47059312277

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    Reverend Skull
    Fort Morgan, US
    ★★★★★ 3
    for Simpson fans
    Format: Hardcover
    If you're a fan of the Simpsons' neighbor, this will certainly tickle your funnybone. Good old left-handed Ned tells and shows all, God bless him.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on April 20, 2009
    H
    Holly S.
    Dallas, US
    ★★★★★ 4
    Fun
    Format: Paperback
    A ton of fun for The Simpsons fans.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on May 1, 2024
    G
    Verified Purchase
    Ghost Mutt
    San Leandro, US
    ★★★★★ 3
    eh
    Format: Paperback
    IT's not bad at all but they're other "The Simpsons" comic books are way better. I really recommend "Belly Buster" or "Madness" from The Simpsons collection.
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    Reviewed in the United States on October 6, 2013
    A
    Verified Purchase
    Adam
    Phoenix, US
    ★★★★★ 5
    It is so cool.
    Format: Paperback
    I like it.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on March 17, 2025
    M
    Verified Purchase
    mwreview
    Lexington, US
    ★★★★★ 4
    "I very nearly singed my bone!"--Melvin Van Horne
    Format: Paperback
    Another fun-packed issue of Simpsons Comics. This is the 15th issue I've bought and, with only a couple of exceptions, they are all as funny and entertaining as the television show. I've read them all multiple times. This issue is perfect for the Sideshow Mel fan because he is featured in a short that documents how and why he became Sideshow Mel and he is also the hero in another comic. Jimbo Jones fans will like the short about how he became a bully (he wasn't always one). Dr. Hibbert also has a short feature. Here's what this issue has to offer: "Simpson/Sideshow Sibling Smackdown": Cecil Terwilliger and Lisa have something in common--they can't escape from the shadows of their attention-grubbing older brothers. Can they find a rapport even as one is intent on destroying the other? "A Recipe for Disaster"--Marge needs a new dish for the church social pot luck and tries recipes written by "Springfieldian citizens of questionable character." "Homer's Run"--Bart becomes owner of a demanding falcoln ("I have to do everything for him. What a stupid bird") while Homer signs up for early retirement on the Hawaiian Island Garbagio--which looks (and smells) just like it sounds. "Secret Origin of Sideshow Mel"--The background story of how and why Melvin Van Horne became Krusty's sidekick (you won't believe what Mel's occupation was before he replaced Sideshow Bob). "Day of the Nerd"--Lisa finds out the truth about NASA's exploration of Mars. Meanwhile, the other geeks of Springfield compete in feats of nerdome to win the inheritance of the largest collector of TV/movie&comic book memorabilia. Interesting and unique but jumps around a lot. "Bummer Vacation"--Short about Bart's summer (his batting swing looks totally wrong) and then writing a report on it that Mrs. Krabbapal doesn't believe. "Laughter is the Worst Medicine"--Homer competes in a competitive eating contest, "The Gorge in the Gorge." As Krusty says, "Chewing is for losers! Once you swallow, it's the colon's problem." After eating the final hot dog, something goes horribly wrong. Meanwhile Krusty gets a real doctor's degree instead of an honorary one and sick people start lining up at his door. "Down Home Doctorin' Time with Doctor Julius Hibbert"--Short about Dr. Hibbert as a TV doctor forced to change the style of his show to get better ratings. Ends very abruptly. "The Permanent Record Room!"--Principal Skinner shares some stories (school stories, not war stories). (1) "Pranks But No Pranks"--Bart plays a joke on Groundskeeper Willie which has the janitor believing he's a superhero. (2) "And the Beatings Go On"--The origin of Jimbo Jones. No, he wasn't always a bully. (3) "Truant or False"--Lil' Homie gets hooked up with a young miscreant(who would grow up to become a prominent figure in Springfield). Homer thinks he's learned a valuable lesson from the breif time he spent with this rebelious kid, but perhaps it is the rebel who changes his ways. Sidenote: they wouldn't have had Noiseland Arcade if this comic was accurate. Homer's mother is in this comic and she left the family in 1969. "The Many Faces of Bob"--Sideshow Bob is released from prison but is hit by a Duff Beer truck on his way out and has to undergo plastic surgery. Bart and Lisa try to figure out who Bob could be posing as before he gets his revenge on Bart. "Homer vs. The Raccoon I & II"--I'm not sure why this was divided into two parts; it's just an 8-page short. Anyway, Homer tries to capture a raccoon that has been going through his trash.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on November 28, 2007

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