SKU: 19226949447

Sissy Feminization Pussy Panties - Standard Size | AS664S

Sale price$28.75 Regular price$31.95
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Description

Sissy Feminization Pussy Panties - Standard Size | AS664SDESCRIPTION This product comes from ANOSX, a sub brand under FRRK dedicated to wearable chastity innovation. Unlike the harsh and often painful gender transformation devices on the market, these Sissy Feminization Pussy Panties take a softer, more body aware approach. Thoughtfully designed for sissies, feminized men, and trans femmes alike, they offer both psychological comfort and a more integrated sense of identitywithout sacrificing control. Made

• DESCRIPTION

This product comes from ANOSX, a sub-brand under FRRK dedicated to wearable chastity innovation.

Unlike the harsh and often painful gender transformation devices on the market, these Sissy Feminization Pussy Panties take a softer, more body-aware approach. Thoughtfully designed for sissies, feminized men, and trans femmes alike, they offer both psychological comfort and a more integrated sense of identity—without sacrificing control.

Made from ultra-soft silicone, the panties gently wrap and conceal the penis and scrotum, creating the appearance of a smooth, feminine mound. They're suitable for long-term daily wear, acting both as a discreet chastity device and a realistic step toward gender presentation. Depending on your needs, you can choose between two types of three-way support straps: a flexible elastic version for comfort, or a lockable version for stricter chastity discipline.

To help you express yourself more authentically, we've created six different vulva styles and sizes—each one carefully shaped to offer a unique feminization look. You can explore them all under our “AVAILABLE IN 6 STYLES” section and click through for detailed comparisons and sizing.

The vulva section features a small urination hole—intentionally positioned for those ready to practice peeing like a woman. Once properly worn and strapped, the entire front sits flush, smooth, and secure—leaving no trace of your original anatomy visible beneath panties, tights, or even a tight skirt.

Whether you’re just starting your feminization journey or exploring deeper sissy identity through chastity, this piece offers a wearable blend of comfort, realism, and erotic submission.

• SPECIFICATIONS

  • MODEL: AS664S - Standard Size 
  • Material: Silicone
  • Weigth: 110g
  • PUSSY PANTS SIZE PARAMETERS: 
    • Overall Length: 14.5 cm / 5.70 inch
    • Overall Width:   14 cm / 5.51 inch
    • Thickness: 3.2 cm / 1.25 inch
    • Internal Length: 9 cm / 3.54 inch
    • Internal Width: 6 cm / 2.36 inch
    • Urine Hole Diameter: 0.6 cm / 0.23 inch

BELT PARAMETERS

  • Name: Three-way Stretch Belt
  • Color: Black, Pink
  • Lock Included: No
  • Lockable: No.
  • Material: Nylon fiber + rubber + latex
  • Size: one-size and fits waist measurements from 85 to 130 cm (approximately 33.5 to 51.2 inches)

 

  • Name: Three-section Belt
  • Color: Black
  • Lock Included: YES
  • Lockable: YES.
  • Material: PU Leather
  • Size: one-size and fits waist measurements from 75 to 120 cm (approximately 29.5 to 47.2 inches)

• Free Inclusions With Evry Purchase

  • BLACK STRETCH BELT - NO LOCK | OPTIONS 
    • 1 Pussy Pants
    • 1 Black Three-way Stretch Belt
  • PINK STRETCH BELT - NO LOCK | OPTIONS 
    • 1 Pussy  Pants
    • 1 Pink Three-way Stretch Belt
  • PU BELT - LOCKABLE | OPTIONS
    • 6 Nut
    • 6 Bolt
    • 2 Keys
    • 1 Wrench
    • 1 Padlock
    • 1 Pussy Pants
    • 1 Black PU Leather Three-section Belt

AVAILABLE IN 2 SIZES

This item is available in two sizes: standard  or maxi . Click the links below to view more details about each version.

AVAILABLE IN 6 STYLES

This item is available in 6 styles. Click the links below to view more details about each version.

• 100% DISCREET

*Your privacy is of our utmost importance. All of our items get shipped out VERY DISCREET. With no weird markings on the packaging of any kind. It will be your little naughty secret and no one will ever know what's inside.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19226949447

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4.8 ★★★★★
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Verified Purchase
robert thompson
Natrona Heights, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Waukegan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Port Orchard, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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