Star Wars: Outer Rim - Unfinished Business Expansion
SKU: 91240541802

Star Wars: Outer Rim - Unfinished Business Expansion

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Star Wars: Outer Rim - Unfinished Business ExpansionThis is just business, and once I get my money, we can go back to being friends. Hondo Ohnaka Youve made a name for yourself in the Outer Rim, and you are well on your way to becoming a living legend. But business is far from over; there are still plenty of jobs to do and bounties to hunt. Hyperlanes through the Core Worlds hold the promise of untapped opportunities, and the market is flush with new merchandise. Just be sure to watch your step,

“This is just business, and once I get my money, we can go back to being friends.” – Hondo Ohnaka

You’ve made a name for yourself in the Outer Rim, and you are well on your way to becoming a living legend. But business is far from over; there are still plenty of jobs to do and bounties to hunt. Hyperlanes through the Core Worlds hold the promise of untapped opportunities, and the market is flush with new merchandise. Just be sure to watch your step, because the Outer Rim has gotten even more dangerous, and your rivals are eager to take you down.

Fantasy Flight Games is proud to announce Unfinished Business, the long-awaited expansion for Star Wars™: Outer Rim!

This expansion comes packed with new content for this terrific game, more than doubling the number of cards in the game and featuring more of everything that made the base game so special, as well as some exciting new features for you to enjoy. With more encounters to confront, more things to do, and more characters to meet (and play as), this expansion is an absolute must-have for any fan of Outer Rim.

Across the Core

Perhaps one of the most significant features added in Unfinished Business is the addition of the Core Worlds to the game board.

These take the form of two new endcaps on the board that, in addition to containing new planets to encounter, also function as quick travel points that let players skip from one end of the board to the other. Each Core Worlds encounter card, like the other planetary encounter cards in the game, has two possible encounters: one for the Core Worlds themselves, and one for traveling Across the Core. When you encounter a Core Worlds space, you decide which of the two options you’d like to encounter before drawing your card, then resolve that option.

An example of a Core Worlds encounter card.

Traveling across the Core can save you a lot of time, but it also comes with some risk. The Core Worlds are under the control of the Empire, and if you have negative reputation with the Imperials, then you can expect some difficulty when flying across the Core.

Familiar Faces

The base game for Star Wars: Outer Rim already had a plethora of iconic characters in its playable roster, and Unfinished Business rounds them out even further. Where characters like Chewbacca , Dengar , and Hera Syndulla were merely contacts before, now they are fully playable characters in their own right. There are also some characters that weren’t in the base game at all, such as Cad Bane .

In a similar vein, new contact tokens and databank cards have been added to make the characters from the base game encounterable as well. You can even gain the likes of Han Solo and Boba Fett as crew (so long as they aren’t being played by another player).

Here is an example of a new databank card for Boba Fett, one of the playable characters from the base game, now in crew form.

This not only makes the Outer Rim feel more expansive and lived-in, but also creates some interesting opportunities for player interaction when you receive a bounty for another player’s character. Whenever a contact token of a player’s character is revealed, it is immediately discarded, so you won’t be able to use that token to fulfill a bounty for that character. Instead, you will have to enter combat with that player and win if you want to collect on the bounty. The rewards for player bounties are different from what’s printed on the cards; you will always gain money and fame, but you can also gain reputation with any faction that the target has negative reputation with (and lose reputation with any faction they have positive reputation with).

This, of course, just scratches the surface of the new content and new means of player interaction added to Star Wars: Outer Rim with this expansion. You can look forward to new ships, new jobs, new market cards, new encounters, and an expanded single-player mode as well!

New Ways to Play

In addition to more of everything that made the base game so great, Unfinished Business also brings new optional rules to the table that can enhance the experience of Star Wars: Outer Rim even further. The first of these rules is the ability to give favors to other players.

A debt token, used to represent the promise of a future favor.

When playing with this optional rule, each player begins the game with a debt token, which, like credits, can be traded at any time during the game. At any point later in the game, you can request a favor from another player, offering them credits or the promise of a future favor in return. This favor can take multiple forms, such as gaining one of that player’s skills for a test or being endorsed by that player for a faction they have positive reputation with (and thus treating your own reputation as positive as well). While your opponents can choose to refuse your request for a favor, if you have another player’s debt token, then you can give that token back to them to force them to grant your request. Having someone owe you a favor really is a powerful boon!

The other optional addition to the game is ambitions.

An example of an ambition sheet. If the player completes all four objectives on this sheet, they win the game!

When playing with ambitions, you no longer win just by gaining the required amount of fame; you must also complete a series of goals (determined by your own ambition sheet) in order to win the game. Playing with ambitions provides a strategic direction for you to pursue during the game and a unique story arc for your character’s career, and it also creates more climactic endings to the game.

Both favors and ambitions are fantastic additions to the game and provide serious ways of shaking up the gameplay. Just be careful—once you play using one or both of these optional rules, you may find yourself never wanting to play without them again!

Business as Usual

Star Wars: Outer Rim was already a phenomenal board game that provided hours upon hours of exciting adventures for players around the world. Now, with Unfinished Business adding more content and expanding upon what made the base game so great, it seems that the legend of this game will only continue to grow. You can look forward to once again flying through the Outer Rim when Unfinished Business lands in stores this summer!

You can pre-order your own copy of Unfinished Business (SW07) at your local retailer or online through our webstore today!

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SKU: 91240541802

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4.6 ★★★★★
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Kindle Customer Maureen
Massapequa, US
★★★★★ 4
Slow, sorry but good
Format: Kindle
This was a slow moving book. Lots of character pov chapters, lots of superfluous descriptions and endless courtly appearances stalled this book to start. Once you get into the heart of the story, it takes off. Before you know it the book is done. My favorite character is Reyna. She is so strong. She is true to herself. She gets into a lot of trouble with her headstrong ways but it's entertaining. I have high hopes for Lorcan. He is honorable to a fault. Thane had turned out to be better than I thought but i still don't like him. Eislin is useless. Great plot twists at the end. I'm looking forward too book 2.
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Reviewed in the United States on June 6, 2020
F
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Faifre6
New York, US
★★★★★ 5
Very detailed! Beautiful world building! Strong Heroine!
Format: Kindle
Starts off a little slow and confusing with different POV’s, but starts to all come together towards the middle to make an elaborate plot line and makes it all worth it. Beautiful world building and attention to detail as well as great writing. The cliffhanger was gut wrenching! Can’t wait for the next book!
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Reviewed in the United States on March 4, 2020
I
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Isabelle
Fort Morgan, US
★★★★★ 4
Interesting
Format: Kindle
This was a very captivating book once you got into it thoroughly. But the third person perspective was a bit hard to get used to. But as you got into it and followed the different characters, it was interesting and filled with intrigue, conflict and forbidden love. I can’t wait to read the next one and to complete the series.
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Reviewed in the United States on November 12, 2022
K
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Kayla Cercone
Los Angeles, US
★★★★★ 5
No Mourners..
Format: Hardcover
‘No mourners…’ ‘…no funerals.’ Among them, it passed for good luck. ” This quote is a perfect description of the tone set throughout this entire novel. A hopelessness so ingrained in a group of people that their phrase for good luck is hinged around the idea of no one mourning or honoring their deaths. Having read the Shadow and Bone trilogy, I was familiar with the Grisha universe prior to reading this novel. If you’re wondering which you should read first, I suggest reading the trilogy prior to the duology — it will get you a lot of historical context that lays the foundation for the problems, war and ultimate state of the world this book is set it. I will say, I enjoyed the Grisha trilogy but found myself frustrated with the direction the story ended up going. Leigh Bardugo is a phenomenal writer but it felt like the end of that trilogy took the easy way out — but that review is for a different day. Six of crows shows Bardugo’s redemption in making the difficult but correct plot choices, in my opinion. This entire book is thrilling because the reader (presumably having read her previous Grisha trilogy) goes into the story assuming they will have some idea of where the story will go, having explored this world before. This couldn’t be farther from the truth. Six of crows follows the dark and dangerous mob-lifestyles in the Barrel of Ketterdam, far away from the Golden Palace of Prince Nikolai and the worshiped Sankta Alina. Bardugo does not shy away from the dark and gruesome reality of the mob lifestyle, she embraces it. Readers are shown vivid descriptions of call-girls, gambling rings, mistakes punishable by death and ruthless leaders capable of lethality at any second. Despite such a horrific environment, Bardugo’s character development leaves the readers connecting, loving and rooting for characters with truly horrible qualities. One thing I appreciated was the pacing of this story – you’re shown an enticing and mysterious scene right off the bat, completely immersing you into this story as you crave to find out more behind what happened. Immediately, you’re pulled away and shown the humble beginnings of Kas Brekker and the Dregs from the Crow Club, learning about their personalities, roles, and motives for the dangerous job that takes up most of the story. Readers learn details slowly — not so slow that they’re bored — but slow enough that they’re kept hooked to the plot, hoping the next page turn will provide the answer they need. Just when you might become a bit bored by the plot, a twist or exciting, unexpected wrench gets thrown into the mix bringing you back in. As you go along in the story, you’re introduced to more details about each member of the Dregs, their pasts that led them to this journey they take together, and the secrets that shape their relationships. These details are done brilliantly, as readers are able to see these memories and experiences from each characters point of view. This brings a human quality to the characters and allows readers to empathize with their situations, thus creating a bond between reader and character that allows them to continue to love and support the Dregs despite the horrible things they do to each other and others throughout the journey. You’re rooting for them to get the endings they want and deserve and hoping they won’t choose to lie, cheat, kill and steal in order to get there, but ultimately accept that that is just who they are. The only time this aspect of the characters was frustrating was at the end of the book. The relationship between Kaz and Inej is tantalizingly frustrating throughout the story, but the end of the book is where we really see Kaz’s nature and I found myself so frustrated that he couldn’t be better for her and that because of him, Inej gets placed in the worst case scenario. I’m hoping that he redeems himself in the second installment. Overall — there’s no denying that Leigh Bardugo has talent and if you loved the first trilogy, I guarantee you’ll love this one even more. If you had mixed feelings on the first Grisha trilogy, I urge you to give this duology a try. I think you’ll be pleasantly surprised. Stay tuned for the review around book two!
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Reviewed in the United States on September 8, 2017
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Erika M
West Palm Beach, US
★★★★★ 4
Great read with an interesting plot
It took me quite some time to get to this book, mostly because I never managed to read the original Grisha trilogy, I tried several times to get started with it, but there was something about it that didn’t quite suck me in. Eventually though, I gave up that series and decided to dig into Six of Crows even though I had not read the Grisha trilogy in advance. And I am happy that I did because Six of Crows was an easy read that pulled me in rather quickly. In Six of Crows we follow a group of six criminals from a gang called the Dregs, and when their leader, Kaz, gets a job that would change their lives forever, he can’t say no, despite the job being as impossible as it gets. So, in this book, we get to come along on the quest as they set out to break into one of the most secure prisoners in Fjerda. There’s a lot of things that I really enjoy in this book, but also a few things that slightly annoyed me. But for the most part this is a great read and the way the author has managed to keep the reader invested in all three characters and their separate POVs is impressive, not once did I feel like any of the characters were unnecessary or flat. Every character is well developed with interesting backstory and there’s also a lot going on in their relationships and thanks to the separate POV’s you get a very intimate connection to each an ever characters emotions and reasons to what they do. It’s, like I said, beautifully crafted and the writing too is beautiful and vivid. The wordbuiling is great and Bardugo manages to incorporate details of the world and the scenery in the story without it feeling heavy with information. It all flows very well, and as I read it was easy to picture the scenes. The plot was interesting, full of twists and turns and seeing the team’s job take shape from the eyes of multiple POVs made for a very interesting read and also gave the heist that sense of mystery and surprise that we’re used to seeing on tv and in movies. As for the things that I didn’t quite like it was not bad enough to really make a difference in the overall rating, but it was still things that stuck out to me. The first being that I felt like the heist sometimes got overshadowed by massive bits of backstory. The backstory itself didn’t bother me because they were interesting and great, and they made me understand and connect with the character a lot more, but I didn’t feel like they were necessary for the story in that elaborated manor they had been written in, less information had been enough and kept the pacing of the main plot more consistent. So, even though I enjoyed learning about the characters pasts and the reasons they ended up in the gang, I would have preferred more focus on the heist itself. The second thing is the beginning. It was unnecessary and pointless. Why make us invested in Joost and Anya just to basically never mention them again? I get the point of showing what the drug could do, but there must have been a better way to do it. The third thing is related to the Fjerdans and primarily their language. The Fjerdan’s are, according to what I’ve read from interviews with Leigh Bardugo, heavily influenced by Scandinavia, and more specifically Sweden and Norway. As a swede, I can totally see that, and I knew that it is a fictional language and that my own language has been used as inspiration. But I couldn’t help feel a bit thrown off when there was suddenly words that I knew from my own language being used when there was so many other words used that didn’t fit at all with the way we’d use those words. It’s hard to explain, and truly it doesn’t really matter since it’s fiction and not real, but it was something that stood out to me, like a hiccup that broke the flow of my reading. I think it would have bothered me less if the Fjerdans had actually spoken any of the Scandinavian languages, or at least had a more reasonable structure to their sentences and words that would have fit well with the use of actual words from our language. And in this same line are the names of the Fjerdan Drüskelle. There were typical Scandinavian names at a lot of the times, but then there were these names that stood out and didn’t fit in with the rest we’d been told. But, I’m not going to let any of this affect the rating since this is just a personal thing that most likely wouldn’t bothered anyone else, and if does not in any way affect the intensity and greatness of the story. So, overall, this book will get a solid 4/5 stars from me, and I can’t wait to dig into the sequel. I can also highly recommend this book to basically everyone, it’s a great read and the way Leigh Bardugo handled all six POVs is reason enough for every author to pick up this book.
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Reviewed in the United States on February 16, 2019

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