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Mike Cooper: Fratello Mare - VINYL LPTitle: Fratello Mare Artist: Mike Cooper Label: Room40 Product Type: VINYL LP UPC: 844185049122 Genre: Rock Release Date: 2015 08 21 Number of Discs: 1 Includes download code. Fratello Mare, which takes it's title from Folco Quilici's classic 1975 film, continues UK born, Italy based musician Mike Cooper's ode to the Pacific, it's people, and the traditions that have flowed from that part of the world into seemingly endless iterations within
Title: Fratello MareArtist: Mike Cooper
Label: Room40
Product Type: VINYL LP
UPC: 844185049122
Genre: Rock
Release Date: 2015-08-21
Number of Discs: 1
Includes download code. Fratello Mare, which takes it's title from Folco Quilici's classic 1975 film, continues UK-born, Italy-based musician Mike Cooper's ode to the Pacific, it's people, and the traditions that have flowed from that part of the world into seemingly endless iterations within contemporary culture. Recorded across 2014, the tropical opus dovetails neatly with Cooper's other Room40 editions, White Shadows in the South Seas (RM 454CD, 2013) and the post-everything classic Rayon Hula (2004). It expands his combination of highly personal lap steel playing with exotic music and percussion alongside field recordings made on islands across Southeast Asia and the Caribbean while on residencies and other travels. At the record's heart is a yearning for these distant islands that dot the vast oceans. A love letter of sorts, a poetic and dreamlike wandering, that sonically traverses the ever-changing edge of land and sea and Cooper's musical imagination. Some lesser-known Mike Cooper facts: a young Mike Cooper can be spotted playing a beatnik guitarist on an anti-nuclear march in THE 1963 beat cult film That Kind of Girl; his first band, The Blues Committee, played with and supported such blues legends as John Lee Hooker, Howlin' Wolf, and Jimmy Reed; Cooper was central in launching several of the first folk and blues venues outside London, especially in and around Reading; he was a regular on John Peel's program from 1969 through 1975, recording numerous sessions; he formed his free improvised music group The Recedents with Lol Coxhill and Roger Turner in 1982, threading directly into London's vibrant improvisation community; he moved to Italy in 1988 after a slew of musical projects during the '80s in the UK and EU; since 1994 he has spent increasing amounts of time touring and exploring Oceania and other regions; one outcome of his explorations is Beach Crossings - Pacific Footprints, a radiophone work commissioned by Italian and Australian radio that traces the history of European colonization in the Pacific from Tahiti up to the dropping of the atomic bomb on Hiroshima; his recordings have been reissued numerous times by various labels across the globe, while original pressings can be found for obscene prices via various outlets; in 2015 Cooper celebrated 50 years as a professional musician - his first recorded release, the Out of the Shades 7, was released in 1965.
Tracks:
1.1 01. on Passing Bamboo
1.2 02. a House in Bali
1.3 03. Summer Without Waves
1.4 04. Street Beneath the Beach
1.5 05. of Palm and Reef
1.6 06. Fratello Mare
1.7 07. Notes from My Pacific Log
1.8 08. Secret Mexican Beach
1.9 09. a Cinnamon Peeler
1.10 10. New Gamelan
1.11 11. Complicated Sky
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4.7 ★★★★★
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Product Reviews
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge
As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed.
What This Book Gets Right for Experienced Developers:
The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6.
Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times.
The Unity 6 Update Matters:
Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow.
Where It Shines for Career Transitioners:
Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters.
The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip.
Minor Quibbles:
The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches.
Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios.
Bottom Line:
If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically.
After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price.
Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently.
The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine.
Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art.
The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference.
If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
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