SKU: 84076690912

The Elder Scrolls: Skyrim: Adventure Board Game

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Description

The Elder Scrolls: Skyrim: Adventure Board GameADVENTURES IN THE WORLD OF SKYRIM! Before the Dragonborn came to Skyrim. You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons,

ADVENTURES IN THE WORLD OF SKYRIM!

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players' experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies' items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!

Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party.
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.
Expansions
The Dawnguard expansion will add a third campaign with three additional chapters to play through, new characters, dungeon adversaries, treasures, events, and more. One of our expansions will make the Ghosts of the Blades haunt you throughout Skyrim during the first Campaign of the game and another threatens devastation to Skyrim in the form of a great dragon! There is much more to be revealed through the Gamefound campaign. The team has planned for a massive upgrade kit converting all the wandering monsters over to 32mm scale plastic miniatures which are all compatible in scale with the miniatures game The Elder Scrolls Call to Arms. More information will be revealed in the run-up to the launch of the board game

All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

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4.7 ★★★★★
Based on 16 reviews
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Caroline Winters
Phoenix, US
★★★★★ 5
A Perfect Finale to Off-Campus and Briar U
The Legacy was everything I hoped for and more—a perfect conclusion to Elle Kennedy’s Off-Campus world. It felt like catching up with old friends and seeing how far they’ve come since we first met them. I laughed, swooned, and even teared up at times—it’s such a satisfying send-off for a series I’ve loved so much. One of the best parts of this book is how we get to spend time with each of the beloved couples: Hannah & Garrett – Still as sweet and solid as ever, proving that their love is built to last. Grace & Logan – Fun, flirty, and full of chemistry, but also showing real growth in how they handle life’s challenges together. Allie & Dean – Emotional, heartfelt, and just as fiery as they’ve always been—Dean never fails to make me smile. Sabrina & Tucker – Tender, mature, and grounded, yet still so full of love. Their storyline was especially touching to see. Elle Kennedy weaves their stories together seamlessly, balancing humor, heartfelt moments, and romance. Each section gives closure while still keeping things exciting—it’s like getting four mini love stories wrapped into one beautiful package. I highly recommend reading The Legacy after finishing both the Off-Campus and Briar U series. It brings everything full circle, and you’ll appreciate all the cameos, callbacks, and little details so much more. Plus, it’s the perfect lead-in before starting the new Campus Diaries series, since you get that emotional closure first. Overall, The Legacy is a heartfelt, fun, and incredibly satisfying finale that left me with a huge smile. If you loved the Off-Campus or Briar U books, this one is a must-read.
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Reviewed in the United States on September 2, 2025
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Verified Purchase
Stephanie Anz
Boise, US
★★★★★ 4
The Legacy
Format: Kindle
I had so much fun with this book! Getting to see every couple again and see them navigate through their challenges in their unique, funny ways. Loved it! Tucker is still my favorite guy. Also loved how they made this like a twisted sisterhood of the traveling pant’s story. So funny.
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Reviewed in the United States on June 8, 2026
B
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Bills & Books
Louisville, US
★★★★★ 3
Off-Campus Conclusion
Format: Kindle
This review is one of the hardest ones I've ever written. The Off-Campus series is without a doubt one of the best series I've ever read. I have loved these characters, their stories, and the growth we've seen along the way. I love the love they all share. A quick refresher of the 4 previous books and how I rated them: The Deal - Garrett and Hannah - 5/5 (10/5 if it were an option.) The Mistake - Logan and Grace - 5/5 The Score - Dean and Allie - 5/5 The Goal - Tucker and Sabrina - 4/5 I was so excited about this book! A glimpse into some of my favorite characters, and where are they now. But, as much as it breaks my heart to say it, this book fell flat. First, let's talk about the pros. 1. Throughout the first four books, one of my favorite parts was the bromance and friendships between Garrett, Logan, Dean, and Tucker. THIS BOOK DOES SUCH A GOOD JOB WITH THAT, AND OMG IT MAKES MY HEART HAPPY. Their friendship is front and center and I loved every part of it. 2. Logan and Grace's and Tucker and Sabrina's installments in this book are the best in my opinion. I do wish that the rest of the gang could have been there for Logan and Grace's wedding, but it was oddly fitting for them. 3. This book is laugh-out-loud funny. 4. I love, love, loved watching Sabrina fighting for her man when he got arrested. Like yes, queen! Now for the cons: 1. The biggest reason this book physically pained me is how Garrett and Hannah's part was written. It was so far out of character and literally broke my heart. Their story is the last one of this book. They're my favorite couple from the series, and the part of The Legacy I was looking forward to the most. And boy, it let me down and broke my heart. I actually went back and reread The Deal not long after finishing The Legacy because I was so confused by this part of the book. I had to go back and restore my love in Garrett and Hannah. In The Legacy, I feel Garrett does not have his life together, and he's mean, especially to Hannah. Like we get it, Phil Graham is the worst, but Garrett never used to take it out on Hannah or let it affect their relationship, but boy does it ever here. And Hannah hiding the fact she's pregnant from Garrett for so long?! What is up with that?? Ugh, it literally hurts to be writing this because I looked forward to this and wanted to love it so much but just didn't. 2. Allie could not have been more immature in their section. I get she was scared, but girlfriend, c'mon. When Dean Di Laurentis offers you a ring and his last name, you don't tell the man no. A rating of the different couples parts of this book: The Pact - Logan and Grace - 4/5 stars The Proposal - Dean and Allie - 3/5 stars The Honeymoon - Tucker and Sabrina - 4/5 The Legacy - Garrett and Hannah - 2/5 As grateful as I was to get to go back and hang out with the Off-Campus crew again, it just fell flat for me. I wish we could get a redo. See them all now. How's marriage going? How are the kids? How's work? Get to laugh it up with the gang again, and fall in love with the love they share all over, especially Hannah and Garrett. I feel this book lacked the finality and closure this beautiful series deserved. Truthfully, it would have been better off without this installment altogether (Which I literally HATE to say.)
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Reviewed in the United States on January 20, 2023
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Verified Purchase
AC
Waukegan, US
★★★★★ 5
LOVED THIS BOOK!!
Format: Kindle
*NO SPOILERS PART OF MY REVIEW* I was eagerly anticipating this book ever since I learned it was coming out! I watched so many TikToks about this series and it made me feel so validated in my obsession for the Off Campus series and the OC couples. Therefore, I could not wait to read The Legacy as soon as it came out. I refreshed my Kindle app and there it was! I read all night, and slept for maybe 1 hour but I finished the book within 12 hours of it being released. I was SO pleased. This book was fabulous. Though it is 4 novellas (one for each couple) Elle Kennedy did an amazing job of weaving the four stories together and making it seamless. I really appreciated the continuity throughout the whole book. Seeing the group's dynamic was a total highlight of this book. I absolutely loved that we got to see their messages in the group chat and see how their friendships have stood the test of time and distance after their college days are over. I LOVED seeing the mentions of other characters in the Briar U/ Off-Campus universe as well. It reminded me of why I love this series so much. One thing, not a real spoiler but the epilogue is only about one couple, not all 4 like I had hoped and expected. I really hope we see more from the Off-Campus/Briar U universe in the future. If you love this series, you will really enjoy this book. I HIGHLY RECOMMEND READING THE WHOLE SERIES. IN ORDER. INCLUDING THIS AMAZING BOOK. ****CAUTION SPOILERS AHEAD**** I appreciated that Elle Kennedy added more to Grace and Logan's story given that a version of it was already published 2 years ago (?). I really liked their story. At first I was a little annoyed that it ended on sort of a cliff hanger, but once I read the whole book, it made sense because other novellas in this book ended the same way. Allie and Dean are my favorite couple in the Off-Campus series, followed by Hannah and Garrett. Allie and Dean's story in this book was great. I really loved getting to see them together again. The main conflict/ problem in their story was surprising to me. Allie's hesitation about engagement, wedding, babies, seemed a little bit uncharacteristic of her. She is SUCH a hopeless romantic, that seeing her be apprehensive about all of those things was confusing for me as a reader and a fan. But overall, I really enjoyed seeing Dean and Allie again. I love Dean so much. He is such an innately good person and so is Allie. I'm sad that there was no "glimpse into the future" for A&D in the epilogue because I would have LOVED to see them start a little family and maybe name their son Beau since Beau Maxwell was such a big part of their story. Sabrina and Tucker's story was also great. I appreciated that the author gave them a conflict in this book that in my opinion was never really resolved/addressed in The Goal. Their communication skills as a couple was beyond bad and frustrating! Tucker's admission to Sabrina that he is unhappy in his job coming as a surprise to Sabrina was bizarre. I enjoyed seeing them as parents to a toddler, so cute! Finally, Hannah and Garrett. The original Off-Campus couple. The people that started it all. I appreciated the premise of their novella, but bringing Garrett's abusive father back into the storyline, but only in a novella was unfair. There is SO SO SO much to say and unpack with regards to that. Shoehorning it into a brief novella was frustrating as a reader because it felt like that needed to be a whole full-length book itself. And Hannah holding off on telling Garrett about the pregnancy was also strange and unlike them. Garrett switching his opinion so quickly about being a dad was way too rushed. I feel like they were a couple who was pretty good at communication so seeing how Hannah handled this situation in this book was surprising. I would have really loved to see Garrett acknowledging that he has a lot of childhood trauma to work through and process in therapy! That would have been some real character development for him. Also, the lack of a wedding for them was upsetting because I feel like they deserve that and as a reader, I would have loved to see thatI!! Lastly, The epilogue was also a bit of a let down as I expected it to be a flash forward for all 4 couples, but it was just for Hannah and Garrett and it wasn't really a flash forward at all. *END OF SPOILERS* READ THIS BOOK!!! THANK YOU ELLE KENNEDY!!!!
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Reviewed in the United States on September 22, 2021
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Stephanie T.
Fort Morgan, US
★★★★★ 4
Epilogues that left me wanting more
Book Review *minor spoilers* 3.5 stars I absolutely ADORE the Off Campus series by Elle Kennedy. Every book was fun, spicy, and dealt with real world problems, but with happy ever afters of course! I was SO excited to read The Legacy. An extended epilogue book dedicated to these characters?? Yes, absolutely love that idea. While it was very fun catching up with our favorite couples and seeing where they're at 2 years after their stories ended in their prospective books, I felt a little let down by most of them. I think my favorite epilogue story of the 4 couples was Grace and Logan. They kicked off the book with a bang. There was humor, emotions, spice, more humor. Plus the elopement!! I only wish we could have seen that part actually play out instead of a cliffhanger and then hearing about it through other characters later on. Dean and Allie. Gosh I loved this couple so much; their book (The Score), was my favorite of the original books. But Allie's character frustrated me so much when she didn’t want to accept Dean's proposal! Come ON girl!! Sabrina and Tucker. Their book was my least favorite of the original books, largely due to the plot focused around her pregnancy. Pregnancy tropes are just not my jam. And again, least favorite epilogue couple. Tucker opening two successful bars in Boston within 2 years - wildly unrealistic. Sabrina graduating Harvard Law while pregnant and raising her daughter; somewhat more realistic. Their story in the epilogue was entertaining, but it just didn’t do it for me. And Garrett and Hannah. My OG favorite couple. I loved their epilogue. I did not love that Hannah was so afraid to tell Garrett about her surprise pregnancy. But her reasoning was *somewhat* understandable. I will read anything I can get my hands on about this couple. But I just wanted MORE. More with the storyline about Garrett going public about his father's abuse. More about Hannah's career. More about G and H being parents - tell me about their kids! At least what are their names! Overall it was a fun way to wrap up the series. While I felt left wanting more, it's safe to say I probably wouldn’t ever be fully satisfied. Can Elle Kennedy please just write endless books about this characters? K, thanks bye!
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Reviewed in the United States on September 14, 2022

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