SKU: 41160932328

Ultima | Rear Shock Absorber Standard Height | Toyota Prado 90 95 Hilux Surf 185 1996–2003 | 400782

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Description

Ultima | Rear Shock Absorber Standard Height | Toyota Prado 90 95 Hilux Surf 185 1996–2003 | 400782Ultima Rear Standard Height Shock Absorber (Single) for Toyota Prado 90 95 Series & Hilux Surf 19962003 This Ultima Rear Shock Absorber (400782) is a heavy duty, gas charged replacement component specifically engineered for Toyota Landcruiser Prado 90 95 Series and Hilux Surf N185 Series models running standard height suspension. Designed to restore OE ride quality while offering enhanced durability and consistent dampening, this shock absorber

Ultima Rear Standard Height Shock Absorber (Single) for Toyota Prado 90/95 Series & Hilux Surf 1996–2003

This Ultima Rear Shock Absorber (400782) is a heavy-duty, gas-charged replacement component specifically engineered for Toyota Landcruiser Prado 90/95 Series and Hilux Surf N185 Series models running standard height suspension. Designed to restore OE ride quality while offering enhanced durability and consistent dampening, this shock absorber improves handling stability and control, making it ideal for daily driving, touring, and light off-road use.

Warranty

3 year / 20,000 km

Why Ultima?

Ultima 4X4 shocks are built for tough conditions. They feature gas-pressurised technology and high-quality components to reduce oil foaming and fade, delivering reliable and consistent performance throughout their service life.

Key Features:

  • Application: Rear Shock Absorber for Toyota Prado 90/95 Series & Hilux Surf 185 Series
  • Fitment: Fits models running **Standard Height** suspension (Not for use with lifted springs).
  • Design: Heavy-duty construction with superior bump and rebound settings for a stable ride.
  • Dampening: Gas-charged twin-tube design ensures consistent performance and reduced bounce.
  • Technical: Compressed length 322mm / Extended length 509mm. Mounting Type: Pin Top / Eye Bottom.
  • Installation: Direct OE replacement specification for the shared Prado/Surf rear axle platform.
  • Unit of Measure: Sold individually (1 piece) – 2 required per vehicle.

Technical Specifications

  • Brand: Ultima
  • Part Number (SKU): 400782
  • System Type: Shock Absorber (Standard Height 4X4)
  • Position: Rear (Suits Left or Right)
  • Vehicle Models: Toyota Prado (90/95 Series) & Hilux Surf (N185 Series)
  • Years: 1996–2003
  • Use: 4x4 / Passenger Vehicle / Touring

Vehicle Fitment Information

Make Model Series Years Position
Toyota Prado KZJ95R, VZJ95R, RZJ95 (Standard Height) 1996–2003 Rear (Left/Right)
Toyota Hilux Surf / 4Runner KZN185, RZN185 (Standard Height) 1996–2003 Rear (Left/Right)

 

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SKU: 41160932328

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Aurian Finney
West Palm Beach, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
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Verified Purchase
Iowa Mama
New York, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lake Worth, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Lowell, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
New York, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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