SKU: 33588008278

Cruise

Sale price$769.50 Regular price$855.00
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Ships within 48 hours · Estimated delivery Jul 19 - Jul 24

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Description

CruiseThese Boards ship directly from Surftech and are not available in our stores DESCRIPTION Stand Up Paddleboarding starts with a Cruise Ask any SUP athlete if they paddled a Cruise before and the answer is usually "yes!". It is one of our best selling shapes. Available in eco friendly and premium CocoFlax construction, the durable Elements construction, and the P2 Soft construction for commercial venues and heavy use. COCOFLAX CONSTRUCTION Acclaimed eco

These Boards ship directly from Surftech and are not available in our stores

DESCRIPTION

Stand-Up Paddleboarding starts with a Cruise
Ask any SUP athlete if they paddled a Cruise before and the answer is usually "yes!". It is one of our best-selling shapes. Available in eco-friendly and premium CocoFlax construction, the durable Elements construction, and the P2 Soft construction for commercial venues and heavy use.

Acclaimed eco-construction in four sizes
The unique construction of the CocoFlax earned itself a “Product of the Year” award at Germany’s Paddle Expo. The Coconut husk fibers are clearly visible on the deck, inside the center fin and the flax fibers stand out on the rails.

The thermoformed EVA cover features a diamond-shaped pattern for ultimate grip, and a single center handle allows you to carry your CocoFlax Cruise with ease.

Fin
The Cruise comes with the 8" CocoMat fin, complementing the Coconut husk fibers on the bottom and deck of the board.

Bungee cord
Bring your gear, a life jacket, or tools with an easy four-point bungee cord to secure your belongings on the Cruise.

Round tail for the 9'8"
The smallest CocoFlax Cruise (9’8) has a round tail, helping maneuverability, while the bigger sizes benefit from a squashed tail for a slightly quicker release.

If you select a 9'8" and its color, the tail shape should change in the preview window. 

      


CocoFlax Cruise Size chart

Length Width Thickness Volume Weight
9'8'' 32" ⁵/⁸" 166.2 L
9.34kg
10'2" 32" 4 ⁷/⁸" 205.4 L
10.66kg
11'0" 31" ¹/⁴" 190 L
10.32kg
11'6" 33" ³/⁴" 223.9 L
11.34kg

Durability for the whole family
The Elements Cruise comes in four sizes (9'8" up to 11'6") and it is the board you carry around on your truck and let your friends have a go on. Elements construction is ding-resistant but will perform when the conditions pick up.

Elements Construction uses the same bio-resin that the CocoFlax version is made with, making it an eco-friendly board.

Fin included
The Elements Allrounder comes with a single 8" nylon fin.

Round tail for the 9'8"
The smallest CocoFlax Cruise (9’8) has a round tail, helping maneuverability, while the bigger sizes benefit from a squashed tail for a slightly quicker release.

If you select a 9'8" and its color, the tail shape should change in the preview window. 

      

Elements Cruise Size chart

LENGTH WIDTH THICKNESS VOLUME WEIGHT
9'8'' 32'' 4 ⁵/⁸" 166.2 L 10.52kg
10'2'' 32'' ⁷/⁸" 205.4 L 11.94kg
11'0'' 31'' 4 ¹/⁴" 190 L 11.73kg
11'6'' 33'' ³/⁴" 223.9 L 13.30kg

Available in one size only, the P2 Soft Cruise features a soft and durable build. Bumper sections are made from rubber on the nose and tail, while the rest of the board features ding-resistant rail protectors.

Built to last
A reinforced standing area and PE Slick Bottom make sure your investment in P2 Soft will last, while the handles on the nose and tail allow your instructors to move the board conveniently. 

Fin included
Equipped with all the handles you need, and a single 8" nylon fin the P2 Soft Cruise is ready for paddling right out of the box.

     
P2 Soft Cruise Size chart

LENGTH WIDTH THICKNESS VOLUME WEIGHT
10'2'' 32'' 4 ⁷/⁸"  205.4 L 12.54kg

Shipping Notes
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SKU: 33588008278

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Aurian Finney
Carnegie, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
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Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Dallas, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Dallas, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Charlottesville, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Grantham, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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