SKU: 33449354301

MATCH PP 10W-Q

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Description

MATCH PP 10W-QNicht der richtige Typ dabei? Sollte keiner der MATCH Plug & Play Gehuse Subwoofer von der Formgebung optimal in Ihr Fahrzeug passen, dann bietet sich mit den Tieftner Chassis unserer Plug & Play Linie die Mglichkeit, einen passenden Subwoofer selbst zu gestalten. Diese Einzelchassis sind exakt identisch mit den Systemen, die in den Gehusevarianten verbaut sind. Solange Sie sich bei Ihrem selbst gebauten Gehuse bezglich des Nettovolumens und der


Nicht der richtige Typ dabei? – Sollte keiner der MATCH Plug & Play Gehäuse-Subwoofer von der Formgebung optimal in Ihr Fahrzeug passen, dann bietet sich mit den Tieftöner-Chassis unserer Plug & Play Linie die Möglichkeit, einen passenden Subwoofer selbst zu gestalten. Diese Einzelchassis sind exakt identisch mit den Systemen, die in den Gehäusevarianten verbaut sind. Solange Sie sich bei Ihrem selbst gebauten Gehäuse bezüglich des Nettovolumens und der Abstimmung des Bassreflexkanals an unsere Vorgaben halten, ist eine identische Klangperformance garantiert.


Features

  • 250 mm Plug & Play Subwoofer mit Vierfach-Schwingspule für kompakte Bassreflex-Gehäuse
  • Hochsteife, handgeschöpfte Papier-Membran für maximalen Schalldruck
  • Doppelte Belüftung der Schwingspule für minimale Kompressionseffekte
  • Starker Magnetantrieb für kompakte Bassreflexgehäuse
  • Optimiert für das perfekte Zusammenspiel mit MATCH Plug & Play Verstärkern
  • Anschlussterminal für MATCH-Subwooferkabel (PP-SC) im Lieferumfang enthalten


Technische Daten

Leistung RMS / Max. P 300 / 600 Watt
Impedanz Z 4 x 3 Ω
Gleichstromwiderstand  Re 4 x 3,0 Ω
Frequenzbereich    
Resonanzfrequenz  Fs 29 Hz
Mechanische Güte Qms 3,12
Elektrische Güte  Qes 0,40
Gesamtgüte  Qts 0,35
Nachgiebigkeit Cms 299  µm/N
Äquivalentvolumen  Vas 46 L
Kraftfaktor  B*I 23,5 Tm
Wirkungsgrad 1 W / 1 m SPL 87 dB
Membranfläche  Sd 333 cm²
Bewegte Masse  Mms 98 g
Membranmaterial   Handgeschöpfte Papiermembran
Mechanischer Widerstand  Rms 5,8  kg/s
Schwingspulendurchmesser ø 50,8 mm
Schwingspulenwickelbreite   21 mm
Max. linearer Membranhub Xmax +/- 6,5 mm
Außendurchmesser ø 265 mm 
Einbaudurchmesser ø 232 mm 
Einbautiefe   128,5 mm
   
Empfohlene Gehäusevolumina    
Geschlossenes Gehäuse    Nicht empfohlen
Nettovolumen  
Untere Grenzfrequenz (-3dB)  
DSP Einstellungen  
   
Bassreflex-Gehäuse    
Nettovolumen   18 L
Reflex-Kanaldurchmesser ø 70 mm 
Reflex-Kanalfläche   38 cm²
Reflex-Kanallänge   33 cm
Tunnelabstimmungsfrequenz Fb 39 Hz
Untere Grenzfrequenz (-3dB)   36 Hz
DSP Einstellungen   - Hochpass: Self-Define; Trennfrequenz 33 Hz; Filtergüte 1,3
- Tiefpass: Butterworth; 24 dB/Oktave; Trennfrequenz 80 - 100 Hz


Lieferumfang

1 x Subwoofer MATCH PP 10W-Q
1 x Anschlussterminal

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SKU: 33449354301

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4.7 ★★★★★
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Verified Purchase
Iowa Mama
Battle Creek, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
West Palm Beach, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Dallas, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lowell, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
New York, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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