SKU: 2735351071

Maretron MPower 16-Kanal DC-Modul (NMEA2000)

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Description

Maretron MPower 16-Kanal DC-Modul (NMEA2000)Maretron MPower 16 Kanal DC Modul (NMEA2000) Fr grere Leistungsschalter und mehr Stromkreise ist das MPower CLMD16 ein 16 Kanal DC Lastreglermodul. Vier der 16 Leistungsschalter sind fr maximal 25 Ampere und zwlf Leistungsschalter fr maximal 12 Ampere ausgelegt, die Gesamtstromkapazitt betrgt 125 Ampere. Zustzlich knnen Stromkreise parallel geschaltet werden. Der CLMD16 untersttzt auerdem zwei H Brcken Schaltungen mit umgekehrter Polaritt, die fr

Maretron MPower 16-Kanal DC-Modul (NMEA2000)

Für größere Leistungsschalter und mehr Stromkreise ist das MPower® CLMD16 ein 16-Kanal-DC-Lastreglermodul. Vier der 16 Leistungsschalter sind für maximal 25 Ampere und zwölf Leistungsschalter für maximal 12 Ampere ausgelegt, die Gesamtstromkapazität beträgt 125 Ampere. Zusätzlich können Stromkreise parallel geschaltet werden.
Der CLMD16 unterstützt außerdem zwei H-Brücken-Schaltungen mit umgekehrter Polarität, die für Verbraucher wie Motorluken, Gangways, Trimmklappen usw. verwendet werden können. Der CLMD16 verfügt über 8 Eingänge für festverdrahtete Schalter, die zum Schalten von Leistungsschalterzuständen oder als Eingänge für andere Daten wie Bilgenalarme oder Lukenpositionen usw. verwendet werden können. Es gibt 3 Eingänge zur Überwachung von Tankfüllständen.
Der CLMD16 ist für viele Gleichstromverbraucher geeignet, darunter Lampen, Pumpen, Motoren und Elektronik. Ein weiterer Vorteil des CLMD16 ist die Anzeige des Stroms durch jeden der 16 Leistungsschalter. So lässt sich feststellen, ob Verbraucher zu viel oder zu wenig Strom ziehen. Diese Informationen können genutzt werden, um Überstrom- und Unterstromfehler, wie beispielsweise durchgebrannte Glühbirnen, zu erkennen.
Der CLMD16 wird in folgenden Konfigurationen ab Lager verkauft.
Teilenummer Beschreibung
CLMD16 CLMD16 Lademodul
CLMD16-R CLMD16 Lastmodul mit einem 1 m langen Gegenstecker für die Anschlüsse J1 und J2 sowie einem 1 m langen I/O-Kabelsatz für den Anschluss J3.
Merkmale
-NMEA 2000® - Schnittstelle
-Schutzart IP67
-Zündgeschützt
-Opto-isoliert von NMEA 2000 ® , wodurch potenzielle Masseschleifen vermieden werden
-Sechzehn (16) dimmbare elektronische Leistungsschalter (ECBs) zur Ein-/Ausschaltsteuerung über ein NMEA 2000® - Netzwerk
-4 Sicherungsautomaten mit einer Nennleistung von bis zu 25 Ampere
-12 Sicherungsautomaten mit einer Kapazität von bis zu 12 Ampere
-Einzelstromüberwachung der Leistungsschalter
-Für Leistungsschalter können Einschaltzustände definiert werden (EIN, AUS oder vorherige Zustände).
-Schutzschalter können gegen unbeabsichtigtes Auslösen verriegelt werden.
-Kapazitive Berührungsschalter zur lokalen Steuerung aller Lasten
-Alle Ein- und Ausgänge sind gegen Kurzschluss gegen Plus und Kurzschluss gegen Masse geschützt.
-Automatische EZB-Überstromabschaltung
-Automatische thermische Abschaltung des ECB (Übertemperaturschutz)
-Acht (8) diskrete digitale Eingangskanäle, die positive oder Massesignale erfassen können
-Zwei (2) resistive analoge Eingangskanäle
-Ein (1) 4-20mA Stromschleifeneingangskanal
Anwendungen
-Fernsteuerung der Navigationslichter
-Fernsteuerung der Einstiegslichter
-Warnung vor durchgebrannter Glühbirne
-Steuerung von Flächenleuchten mit Dimmfunktion

ohne Verbinder
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SKU: 2735351071

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Iowa Mama
Carnegie, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
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Reviewed in the United States on April 27, 2025
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Ian
Lowell, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
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Momx4
Charlottesville, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
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Mick Charles Beaver
Grantham, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
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Meridian
Charlottesville, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
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Reviewed in the United States on May 26, 2024

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